// Shared content for all three site variants.
const SITE_DATA = {
  name: 'Anshul Dhawan',
  tagline: 'Generalist & game developer',
  about: [
    "I work across product, growth, analytics, and AI — usually where games and software are trying to do something new.",
    "Past: Zynga, Glu Mobile / EA, VRChat, Supernatural VR (acquired by Meta).",
    "Now: Founder at Playworlds. Founder at Social Pixels (an AI-native gaming studio). Founder at Equally.",
  ],
  projects: [
    {
      title: 'Playworlds',
      role: 'Founder',
      tag: 'Game studio',
      blurb: 'Building playable worlds. Short reel below — more on request.',
      year: '2024 —',
      href: 'https://www.linkedin.com/in/anshuldhawan/',
    },
    {
      title: 'Social Pixels',
      role: 'Founder',
      tag: 'AI-native gaming',
      blurb: 'A studio exploring what games look like when generative systems are first-class, not bolt-ons.',
      year: '2024 —',
      href: 'https://www.linkedin.com/in/anshuldhawan/',
    },
    {
      title: 'Equally',
      role: 'Founder',
      tag: 'Product',
      blurb: 'Tools for fairer outcomes — early stage.',
      year: '2023 —',
      href: 'https://www.linkedin.com/in/anshuldhawan/',
    },
    {
      title: 'Supernatural VR',
      role: 'Product / Growth',
      tag: 'VR fitness · acquired by Meta',
      blurb: 'Helped scale the flagship VR fitness experience prior to its acquisition by Meta.',
      year: '2020 — 2023',
      href: 'https://www.linkedin.com/in/anshuldhawan/',
    },
    {
      title: 'VRChat',
      role: 'Growth / Analytics',
      tag: 'Social VR',
      blurb: 'Worked on growth and analytics for one of the largest social VR platforms.',
      year: '2019 — 2020',
      href: 'https://www.linkedin.com/in/anshuldhawan/',
    },
    {
      title: 'Glu Mobile / EA · Zynga',
      role: 'Product · Growth · Analytics',
      tag: 'Mobile games',
      blurb: 'Live-ops, player analytics, and monetization across multi-million-DAU titles.',
      year: '2014 — 2019',
      href: 'https://www.linkedin.com/in/anshuldhawan/',
    },
  ],
  writings: [
    {
      title: 'On building games that build themselves',
      date: '2026 · 03',
      blurb: "What 'AI-native' actually changes about game design — and what it doesn't.",
    },
    {
      title: "A generalist's case for staying a generalist",
      date: '2025 · 11',
      blurb: 'Notes on optimizing for breadth in a world that keeps asking you to specialize.',
    },
    {
      title: 'Live-ops, but for small teams',
      date: '2025 · 06',
      blurb: "How analytics rituals from F2P translate (and don't) to indie scale.",
    },
    {
      title: 'VR fitness, three years later',
      date: '2024 · 09',
      blurb: "What I learned shipping a hardware-bound product into people's living rooms.",
    },
  ],
  links: [
    { label: 'LinkedIn', href: 'https://www.linkedin.com/in/anshuldhawan/' },
    { label: 'X / Twitter', href: 'https://x.com/AnshulDhawan001' },
  ],
};

window.SITE_DATA = SITE_DATA;
