Network Cities

By Anshul Dhawan, 0→1 Product Builder, product leader, and game developer.

Founder · Social Pixels · AI-native game · 2025

Network Cities is an AI-native city builder where concept art, 3D assets, characters, game code, and server code were produced with AI. The final game reached 200,000 players and generated $20,000 in revenue.

May 2025 — Early Prototype

In May 2025, I built the first prototype to test how far LLMs could go in building a game with Three.js. It was rough, but it proved that a small team with the right AI stack could build a playable city-builder loop quickly.

Video: The first Network Cities prototype — May 2025

From Concept Art to 3D

The visual pipeline started with concept art made using OpenAI's GPT Image model. Those images established the bright, toy-like world and gave the rest of the production pipeline a consistent visual target.

I provided the concept art to MeshyAI, which turned the designs into 3D assets for the game. That let the buildings, vehicles, and characters share one visual language without a traditional 3D art pipeline.

The Final Game

The prototype grew into a live city builder with quests, progression, social systems, and a much larger catalog of buildings. An automated game-analytics agent monitored live play and flagged balance issues as the game scaled.

Video: Final Network Cities gameplay

The result was the original thesis in production: a small team plus the right agent stack could ship a category of game that used to need 50+ people.

More projects and writing by Anshul Dhawan