Anshul Dhawan — Product Leader, 0→1 Product Builder & Game Developer

Anshul Dhawan is a product leader, 0→1 Product Builder, and game developer with 12+ years leading growth and monetization for consumer products. He is founder of Social Pixels, an AI-native game studio. He has led product at Supernatural VR (acquired by Meta), VRChat, Glu Mobile / EA, and Zynga.

About

Product Leader and founder of Social Pixels. Social Pixels is an AI native gaming studio leveraging AI workflows across the game development process. My career spans software engineering, product leadership, and entrepreneurship, with 12+ years leading growth and monetization for consumer products. I work across acquisition, engagement, retention, and revenue, partnering with engineering, data, design, and marketing to build products and teams that scale.

I've led product and growth across VR, subscriptions, and gaming. At VRChat, I owned growth and the expansion to mobile, launching an alpha with creators and players and improving app stability. At Supernatural, acquired by Meta, I led product teams responsible for engagement, subscriber growth, and revenue, and established its analytics and machine learning function.

At VersusGame, I led product, analytics, and design, including an evaluation platform for a fine-tuned LLM product that improved engagement on partner products. I helped scale the product engineering organization by restructuring it into squads. At Glu Mobile / EA, I led a centralized product group focused on ad optimization and organic growth, and introduced a career progression framework for product managers.

I started at Zynga as a software engineer building backend systems for Zynga Poker and grew into Head of Product, Growth. I led messaging-platform launches for Words With Friends and the development of Zynga's learning machine, including an experimentation platform and segmentation tooling for game studios. For this work, I received Zynga's Spirit Award, which recognizes individuals who go above and beyond their responsibilities to set new standards for the company.

I also founded Equally and raised venture capital to build Da Vinci Club AR, an AI-powered AR learning platform that turned real-world objects into interactive play. We were semifinalists in the Global Learning XPRIZE. I hold a master's in computer science from USC and have patented work in experimentation and player recommendations.

Patents: Experimentation & Optimization Service and Player Recommendation for Playing Online Game.

On nights and weekends, I build projects and hack on new ideas, especially at the intersection of AI and games. I also regularly participate in hackathons.

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